15 April: Critical Damage & Sigil

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Thierry
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Lid geworden op: do 09 jan 2014, 12:36
GuildWars 2 naam: ThiBash.5634
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15 April: Critical Damage & Sigil

Bericht door Thierry » wo 16 apr 2014, 07:43

Ferocity (critical damage)

Ferocity is a new stat added to the game. This stat will increase critical damage for each point acquired, similar to the way precision increases the character’s critical hit chance. All current items, food, upgrades, traits, and skills that previously provided critical damage have now been converted to providing the ferocity stat. In most cases, these stat values were set to the standard secondary stat value of the item's level and rarity. At level 80, every 15 points of ferocity increases the critical damage by 1%. The downscaling for critical damage and ferocity has been improved to function similarly to how precision and critical hit are downscaled.

UI Updates
  • The ferocity stat will be listed next to the critical damage stat.
  • Critical damage will now display the character’s base critical damage as well the bonus provided from the ferocity stat.
    • Each character's base critical hit damage is 150% of a normal hit.
Celestial Gear
  • Increased the stats provided from the celestial stat combination by 6.5% to compensate for the new ferocity changes.
  • Increased the PvP celestial stat selection so that it will use the proper stat ratios. Previously this stat combination in PvP was providing much lower stats than intended.
Sigils
Many sigils have been updated to be more consistent across the game. We've eliminated many of the hidden rules that were previously present and simplified how sigils are used. There have been several balance adjustments made, and a new category of sigil has been created.

General
  • Sigils of the same name no longer stack together. Example: Sigil of Bloodlust will no longer add bonus stacks if another Sigil of Bloodlust is equipped. Likewise, a Superior Sigil of Fire will not stack with a Superior, Major, or Minor Sigil of Fire to have increased fire activations.
  • Sigils no longer share the same cooldown. Example: Sigil of Fire no longer shares a cooldown with Sigil of Air.
  • Two-handed weapons can now have two sigils applied to them instead of one.
Weapon-Swap Sigils
  • Sigil of Renewal: This sigil's healing effect now scales better with healing power at a rate of 40%, up from 10%. Fixed a bug that caused the sigil to have an incorrect radius at the minor and superior levels. Increased the radius of the superior version from 300 to 360. Reduced the cooldown of the minor sigil to 9 seconds from 30 seconds to be consistent with other on-swap functionalities.
  • Sigil of Doom: Rescaled the poison durations from 3, 4, and 5 seconds to 2, 4, and 6 seconds for the minor, major, and superior versions, respectively.
  • Sigil of Geomancy: Damage has been reduced and normalized between all versions of the sigil, which is 25% of the superior sigil. Bleeding duration has been rescaled from 3, 5, and 7 seconds to 6, 8, and 10 seconds for the minor, major, and superior versions, respectively.
  • Sigil of Intelligence: This sigil now grants the next three attacks 100% critical chance.
  • Sigil of Hydromancy: Chill duration has been rebalanced from 1, 2, and 3 seconds to 1, 1.5, and 2 seconds for the minor, major, and superior versions, respectively.

Attack-Activated Sigils
  • Sigil of Fire: This sigil now has a 50% activation chance on critical hit. Damage is now reduced by 15%. Rescaled the cooldown from 5, 5, and 5 seconds to 9, 7, and 5 seconds for the minor, major, and superior versions, respectively. This sigil remains unable to critically hit.
  • Sigil of Air: This sigil now has a 50% activation chance on critical hit. Rescaled the cooldown from 5, 5, and 5 seconds to 5, 4, and 3 seconds for the minor, major, and superior versions, respectively. This sigil remains unable to critically hit.
  • Sigil of Torment: This sigil now has a 50% activation chance on critical hit. Recharge has been reduced to 5 seconds. Torment duration has been reduced to 5 seconds (in an area).
  • Sigil of Ice: This sigil's activation now occurs on hit instead of on critical hit.
  • Sigil of Blood: Rescaled the activation thresholds from 10%, 20%, and 30% to 10%, 25%, and 50% for the minor, major, and superior versions, respectively. The damage portion of the siphoning effect now scales with power at a rate of 7.5%.
  • Sigil of Generosity: Fixed a bug that occasionally transferred a different condition than the one removed.
  • Sigil of Purity: This sigil’s activation now occurs on hit instead of on critical hit, and it will now only activate when the player has a condition on them.
  • Sigil of Nullification: This sigil now activates only if the target has a boon.
  • Sigil of Frailty: This sigil’s activation now occurs on hit instead of on critical hit. Rescaled the activation chance from 10%, 20%, and 30% to 10%, 25%, and 50% for the minor, major, and superior versions, respectively.
  • Sigil of Rage: Reduced the cooldown from 45 seconds to 30 seconds. This sigil will no longer activate if the player already has quickness on them.
  • Sigil of Strength: Increased the activation chance from 10%, 20%, and 30% to 20%, 40%, 60% for the minor, major, and superior versions, respectively. Updated the description to include the cooldown (1 second).
  • Sigil of Water: This sigil’s activation now occurs on hit instead of on critical hit. Bonus from healing power has been increased by 50% while the base heal is reduced by 25 points (base activation at level 1 is now about 25 total health with no other attributes). Cooldown for this sigil has been rescaled from 10, 10, and 10 seconds to 10, 7, and 5 seconds for the minor, major, and superior versions, respectively.
Duration-Increase Sigils
  • Sigil of Agony: Rescaled the duration increase from 5%, 7%, and 10% to 10%, 15%, and 20% duration for the minor, major, and superior versions, respectively.
  • Sigil of Chilling: Rescaled the duration increase from 5%, 7%, and 10% to 10%, 15%, and 20% duration for the minor, major, and superior versions, respectively.
  • Sigil of Debility: Rescaled the duration increase from 5%, 7%, and 10% to 10%, 15%, and 20% duration for the minor, major, and superior versions, respectively.
  • Sigil of Hobbling: Rescaled the duration increase from 5%, 7%, and 10% to 10%, 15%, and 20% duration for the minor, major, and superior versions, respectively.
  • Sigil of Peril: Rescaled the duration increase from 5%, 7%, and 10% to 10%, 15%, and 20% duration for the minor, major, and superior versions, respectively.
  • Sigil of Smoldering: Rescaled the duration increase from 5%, 7%, and 10% to 10%, 15%, and 20% duration for the minor, major, and superior versions, respectively.
  • Sigil of Venom: Rescaled the duration increase from 5%, 7%, and 10% to 10%, 15%, and 20% duration for the minor, major, and superior versions, respectively.
  • Sigil of Paralyzation: Stun duration has been increased from 5%, 10%, and 15% to 10%, 20%, and 30% for the minor, major, and superior versions, respectively.
Always-On Sigils
  • Sigil of Accuracy: Critical chance has been increased from 1%, 3%, and 5% to 3%, 5%, and 7% for the minor, major, and superior versions, respectively.
  • The following sigils no longer stack with themselves: Agony, Smoldering, Hobbling, Chilling, Venom, Peril, and Debility.
  • Sigil of Malice: This sigil has been rebalanced to 5%, 7%, and 10% condition duration for the minor, major, and superior versions, respectively.
  • Sigil of the Night: This sigil now grants its indicated bonus at all levels rather than a flat 10% for all minor, major, and superior versions.
On-Kill Sigils
  • Sigils that stack attributes will no longer stack with themselves.
  • Non-attribute stack-based sigils will now function with one another.
  • On-kill sigils now gain 5 stacks upon killing a player in all areas of the game.
  • On-kill sigils that stack attributes now have a unique shared buff icon.
  • Sigil of Conjuration: Renamed to Sigil of Celerity. This sigil now grants 3, 4, and 5 seconds of quickness at 25 stacks for the minor, major, and superior versions, respectively. This sigil now has its own unique buff icon.
  • Sigil of Sanctuary: This sigil has been renamed to Sigil of Benevolence.
  • Sigil of Benevolence: Gain a charge of .3%, .4%, and .5% additional healing effectiveness each time a foe is killed--five for an enemy player--for the minor, major, and superior versions, respectively. Max 25 stacks; ends on down.
  • Sigil of Demon Summoning: This sigil now activates at 25 stacks instead of 26. This sigil now has its own unique buff icon.
  • Sigil of Restoration: Increased the major sigil base healing by 33%. Increased the superior sigil base healing by 25%. This sigil now scales with healing power at a rate of 15%, up from 10%.
  • Sigil of Speed: Increased the swiftness duration from 5, 7, and 10 seconds to 10, 14, 20 seconds for the minor, major, and superior versions, respectively.
  • Sigil of Luck: Reworked the percentage chances so that all boons have a more equal chance to activate. Added stability to the list (3 seconds). Increased the duration of might from 5 seconds to 15 seconds. Increased the fury duration from 5 seconds to 8 seconds. Chance to activate on kill rescaled from 30%, 40%, and 50% to 25%, 50%, and 75% for the minor, major, and superior versions, respectively.

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