15 April: Runes

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Thierry
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Lid geworden op: do 09 jan 2014, 12:36
GuildWars 2 naam: ThiBash.5634
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15 April: Runes

Bericht door Thierry » wo 16 apr 2014, 07:40

Runes
All rune sets have been reworked and rebalanced. The bonuses have been updated to be much more consistent for each bonus slot. A lot of the power on each rune set has been shifted toward the later bonus slots to promote wearing a full set of runes. Below is the list of the superior version of every rune set, as they were all changed. Please note the following about major and minor runes:
  • All major runes have 60% of the stats and proc chances of the superior version of the rune.
  • All minor runes have 40% of the stats and proc chances of the superior version of the rune.
Power Runes

Superior Rune of the Mad King
  • +25 Power
  • +5% Condition Duration
  • +50 Power
  • +15% Bleeding Duration
  • +100 Power
  • +20% Bleeding Duration; summon ravens to attack nearby enemies by activating an elite skill. (Cooldown: 45 seconds)
Superior Rune of the Baelfire
  • +25 Power
  • +10% Burning Duration
  • * +50 Power
  • 25% chance to gain vigor for 5 seconds when hit. Cooldown: 25 seconds.
  • +100 Power
  • +20% Burning Duration; 50% chance when struck to cause a fire nova. (Cooldown: 30 seconds)
    • Increased the radius to 240.
    • Increased the damage by 100%.
Superior Rune of the Centaur
  • +25 Power
  • +10% Swiftness Duration
  • +50 Power
  • -50% Incoming Cripple Duration
  • +100 Power
  • +20% Swiftness Duration; when a healing skill is used, the player and all nearby allies gain swiftness for 10 seconds. (Cooldown: 10 seconds)
Superior Rune of the Citadel
  • +25 Power
  • +10% Fury Duration
  • +50 Power
  • 25% chance when struck to gain fury for 15 seconds. Cooldown: 30 seconds.
  • +100 Power
  • +20% Fury Duration; 50% chance when struck to summon a bomb. (Cooldown: 15 seconds)
Superior Rune of the Elementalist
  • +25 Power
  • +35 Condition Damage
  • +50 Power
  • +65 Condition Damage
  • +100 Power
  • +20% Burning Duration; +20% Chill Duration.
Superior Rune of the Fighter
  • +25 Power
  • +35 Toughness
  • +50 Power
  • +65 Toughness
  • +100 Power
  • When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Superior Rune of the Fire
  • +25 Power
  • +10% Might Duration
  • +50 Power
  • 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  • +100 Power
  • +20% Burning Duration; when struck below 80% health, you gain a fire aura for 5 seconds. (Cooldown: 60 seconds)
Superior Rune of Hoelbrak
  • +25 Power
  • +10% Might Duration
  • +50 Power
  • 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  • +100 Power
  • +20% Might Duration; -20% Condition Duration applied to you.
Superior Rune of the Mesmer
  • +25 Power
  • +35 Precision
  • +50 Power
  • +65 Precision
  • +100 Power
  • +33% Daze Duration
Superior Rune of the Ogre
  • +25 Power
  • +35 Ferocity
  • +50 Power
  • 25% chance when struck to summon a rock dog. (Cooldown: 90 seconds)
  • +100 Power
  • +4% Damage
Superior Rune of the Pack
  • +25 Power
  • +10% Swiftness Duration
  • +50 Power
  • 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
  • +100 Power
  • +20% Swiftness Duration; +125 Precision
Superior Rune of the Privateer
  • +25 Power
  • +10% Might Duration
  • +50 Power
  • 25% chance when struck to shout "Yarr" and grant 3 stacks of might to nearby allies for 10 seconds. (Cooldown: 20 seconds.)
  • +100 Power
  • 50% chance to summon a parrot. (Cooldown: 60 seconds)
Superior Rune of the Scholar
  • +25 Power
  • +35 Ferocity
  • +50 Power
  • +65 Ferocity
  • +100 Power
  • +10% damage while your health is above 90%.
Superior Rune of Strength
  • +25 power
  • +10% Might Duration
  • +50 Power
  • +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  • +100 Power
  • +20% Might Duration; +7% damage while under the effects of might.
Superior Rune of Vampirism
  • +25 Power
  • 15% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  • +50 Power
  • After using a healing skill, your next attack steals health.
  • +100 Power
  • When struck below 20% health, you become mist. (Cooldown: 60 seconds)
Precision Runes

Superior Rune of Lyssa
  • +25 Precision
  • +5% Condition Duration
  • +50 Precision
  • When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
  • +100 Precision
  • When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Superior Rune of the Eagle
  • +25 Precision
  • +35 Ferocity
  • +50 Precision
  • +65 Ferocity
  • +100 Precision
  • +6% damage against targets with less than 50% health.
Superior Rune of the Ranger
  • +25 Precision
  • +35 Ferocity
  • +50 Precision
  • +65 Ferocity
  • +100 Precision
  • +7% damage while you have an active companion.
Superior Rune of the Rata Sum
  • +25 Precision
  • +10% Poison Duration
  • +50 Precision
  • +15% Weakness Duration
  • +100 Precision
  • +20% Poison Duration; 50% chance when struck to summon a radiation field. (Cooldown: 90 seconds)
Superior Rune of the Thief
  • +25 Precision
  • +35 Condition Damage
  • +50 Precision
  • +65 Condition Damage
  • +100 Precision
  • When striking a foe from behind or the side, gain +10% damage.
Toughness Runes

Superior Rune of the Dolyak
  • +25 Toughness
  • +35 Vitality
  • +50 Toughness
  • +65 Vitality
  • +100 Toughness
  • Regenerate health every second.
    • This bonus is no longer a static amount. It will scale based on a character's level, as well as scale slightly with the healing power stat.
Superior Rune of the Earth
  • +25 Toughness
  • +10% Protection Duration
  • +50 Toughness
  • 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30 seconds)
  • +100 Toughness
  • +20% Protection Duration; when struck below 20% health, you gain a magnetic aura for 5 seconds. (Cooldown: 90 seconds)
Superior Rune of the Engineer
  • +25 Toughness
  • +35 Condition Damage
  • +50 Toughness
  • +65 Condition Damage
  • +100 Toughness
  • While wielding a conjured weapon, environmental weapons, kits, banners, and stolen items, gain +7% damage.
Superior Rune of the Forgeman
  • +25 Toughness
  • +10% Burning Duration
  • +50 Toughness
  • +15% Protection Duration
  • +100 Toughness
  • When struck below 50% health, you gain protection for 10 seconds and burn nearby foes. (Cooldown: 60 seconds)
Superior Rune of the Guardian
  • +25 Toughness
  • +35 Healing
  • +50 Toughness
  • +65 Healing
  • +100 Toughness
  • When you block a foe's attack, burn that foe for 1 second.
Superior Rune of Melandru
  • +25 Toughness
  • +35 Vitality
  • +50 Toughness
  • -10% Incoming Condition Duration; -10% Incoming Stun Duration
  • +100 Toughness
  • -15% Incoming Condition Duration; -15% Incoming Stun Duration
Superior Rune of Mercy
  • +25 Toughness
  • Gain up to 400 toughness while reviving an ally, based on your level.
  • +50 Toughness
  • You resurrect allies with 30% more health.
  • +100 Toughness
  • You revive allied players 20% faster.
Superior Rune of Svanir
  • +25 Toughness
  • +10% Chill Duration
  • +50 Toughness
  • -50% Incoming Chill Duration
  • +100 Toughness
  • +20% Chill Duration; When you’re struck below 20% health, become a block of ice for 5 seconds. (Cooldown: 90 seconds)
Superior Rune of Resistance
  • +25 Toughness
  • -5% Incoming Condition Duration
  • +50 Toughness
  • -10% Incoming Condition Duration
  • +100 Toughness
  • When you activate a signet skill, you gain aegis for 8 seconds. (Cooldown: 30 seconds)
Vitality Runes

Superior Rune of Exuberance
  • +25 Vitality
  • 3% of vitality is converted to healing power.
  • +50 Vitality
  • 5% of vitality is converted to precision.
  • +100 Vitality
  • 7% of vitality is converted to power.
Superior Rune of the Ice
  • +25 Vitality
  • +10% Chill Duration
  • +50 Vitality
  • 25% chance when struck to cause an ice nova. (Cooldown: 30 seconds)
  • +100 Vitality
  • +20% Chill Duration; +7% damage against chilled foes.
Superior Rune of the Lich
  • +25 Vitality
  • +5% Condition Duration
  • +50 Vitality
  • +10% Condition Duration
  • +100 Vitality
  • 50% chance when struck to summon a jagged horror. (Cooldown: 60 seconds)
Superior Rune of Sanctuary
  • +25 Vitality
  • +5% Boon Duration
  • +50 Vitality
  • 25% chance when struck to gain retaliation for 4 seconds. (Cooldown: 30 seconds)
  • +100 vitality
  • When struck below 20% health, gain stability for 5 seconds. (Cooldown: 60 seconds)
Superior Rune of the Trooper
  • +25 Vitality
  • +35 Toughness
  • +50 Vitality
  • +65 Toughness
  • +100 Vitality
  • Shouts remove a condition from each affected ally.
Superior Rune of Speed
  • +25 Vitality
  • +10% Swiftness Duration
  • +50 Vitality
  • 25% chance when struck to gain swiftness for 15 seconds. (Cooldown: 30 seconds)
  • +100 Vitality
  • +20% Swiftness Duration; +25% Movement Speed
Superior Rune of the Warrior
  • +25 Vitality
  • +35 Power
  • +50 Vitality
  • +65 Power
  • +100 Vitality
  • -20% recharge on weapon swap.
Superior Rune of the Wurm
  • +25 Vitality
  • +35 Ferocity
  • +50 Vitality
  • +65 Ferocity
  • +100 Vitality
  • 7% of vitality is converted to ferocity.
Ferocity Runes

Superior Rune of the Air
  • +25 Ferocity
  • +10% Swiftness Duration
  • +50 Ferocity
  • When you use a heal skill, you gain swiftness for 5 seconds. (Cooldown: 10 seconds)
  • +100 Ferocity
  • +20% Swiftness Duration; 50% chance when struck to hit the foe with a lightning strike. (Cooldown: 20 seconds)
Superior Rune of the Golemancer
  • +25 Ferocity
  • +35 Precision
  • +50 Ferocity
  • +65 Precision
  • +100 Ferocity
  • 50% chance when struck to summon a golem. (Cooldown: 90 seconds)
Superior Rune of Rage
  • +25 Ferocity
  • +10% Fury Duration
  • +50 Ferocity
  • 25% chance when struck to gain fury for 15 seconds. (Cooldown: 30 seconds)
  • +100 Ferocity
  • +20% Fury Duration; while under the effects of fury, gain +5% damage.
Condition Damage Runes

Superior Rune of Balthazar
  • +25 Condition Damage
  • +10% Burning Duration
  • +50 Condition Damage
  • +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
  • +100 Condition Damage
  • +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Superior Rune of the Undead
  • +25 Condition Damage
  • +35 Toughness
  • +50 Condition Damage
  • +65 Toughness
  • +100 Condition Damage
  • 7% of toughness is converted to condition damage.
Superior Rune of Tormenting
  • +25 Condition Damage
  • +10% Torment Duration
  • +50 Condition Damage
  • +15% Torment Duration
  • +100 Condition Damage
  • +20% Torment Duration; when you use a heal skill, apply two stacks of torment to nearby foes. (Cooldown: 20 seconds)
Superior Rune of the Sunless
  • +25 Condition Damage
  • -5% Incoming Condition Duration
  • +50 Condition Damage
  • -10% Incoming Condition Duration
  • +100 Condition Damage
  • When you use an elite skill, you inflict 1 second of fear and 5 seconds of poison to nearby foes. (Cooldown: 45 seconds)
Superior Rune of Scavenging
  • +25 Condition Damage
  • 25% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
  • +50 Condition Damage
  • After using a healing skill, your next attack skill will steal health. (Cooldown: 10 seconds)
  • +100 Condition Damage
  • 7% of vitality is converted to condition damage.
Superior Rune of Perplexity
  • +25 Condition Damage
  • +10% Confusion Duration
  • +50 Condition Damage
  • 25% chance when struck to inflict 3 stacks of confusion for 5 seconds. (Cooldown: 25 seconds)
  • +100 Condition Damage
  • +20% Confusion Duration; when you interrupt a foe, inflict 5 stacks of confusion for 8 seconds. (Cooldown: 15 seconds)
Superior Rune of Orr
  • +25 Condition Damage
  • +10% Poison Duration
  • +50 Condition Damage
  • 25% chance when struck to inflict poison for 10 seconds. (Cooldown: 20 seconds)
  • +100 Condition Damage
  • +20% Poison Duration; when struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
Superior Rune of the Aristocracy
  • +25 Condition Damage
  • +10% Might Duration
  • +50 Condition Damage
  • +15% Might Duration
  • +100 Condition Damage
  • +20% Might Duration; when you use a healing skill, gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Superior Rune of the Nightmare
  • +25 Condition Damage
  • +5% Condition Duration
  • +50 Condition Damage
  • +10% Condition Duration
  • +100 Condition Damage
  • 50% chance when struck to inflict fear for 2 seconds. (Cooldown: 90 seconds)
Superior Rune of the Necromancer
  • +25 Condition Damage
  • +35 Vitality
  • +50 Condition Damage
  • +65 Vitality
  • +100 Condition Damage
  • +20% Fear Duration
Superior Rune of the Krait
  • +25 Condition Damage
  • +10% Bleeding Duration
  • +50 Condition Damage
  • +15% Bleeding Duration; 25% chance when struck to inflict bleeding for 10 seconds. (Cooldown: 15 seconds)
  • +100 Condition Damage
  • +20% Bleeding Duration; when you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30 seconds)
Superior Rune of Grenth
  • +25 Condition Damage
  • +10% Chill Duration
  • +50 Condition Damage
  • 25% chance when struck to inflict chill for 3 seconds. (Cooldown: 30 seconds)
  • +100 Condition Damage
  • +20% Chill Duration; when you use a healing skill, nearby foes are chilled for 3 seconds. (Cooldown: 10 seconds)
Superior Rune of the Afflicted
  • +25 Condition Damage
  • +10% Bleeding Duration
  • +50 Condition Damage
  • +15% Poison Duration
  • +100 Condition Damage
  • +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
Superior Rune of the Adventurer
  • +25 Condition Damage
  • +35 Power
  • +50 Condition Damage
  • +65 Power
  • +100 Condition Damage
  • When you use a heal skill, you gain 50% endurance. (Cooldown: 10 seconds)
Healing Power Runes

Superior Rune of Dwayna
  • +25 Healing
  • +10% Regeneration Duration
  • +50 Healing
  • 25% chance when struck to gain regeneration for 10 seconds. (Cooldown: 45 seconds)
  • +100 Healing
  • +20% Regeneration Duration; when you use a heal skill, you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10 seconds)
Superior Rune of the Flock
  • +25 Healing
  • 15% chance when struck to summon a bird to strike the attacking foe. (Cooldown: 10 seconds)
  • +50 Healing
  • When the summoned bird strikes a foe, it also inflicts blindness for 5 seconds.
  • +100 Healing
  • When you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Superior Rune of the Grove
  • +25 Healing
  • +10% Protection Duration
  • +50 Healing
  • 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30 seconds)
  • +100 Healing
  • +20% Protection Duration; 50% chance when struck to root the attacking foe. (Cooldown: 90 seconds)
Superior Rune of the Monk
  • +25 Healing
  • +5% Boon Duration
  • +50 Healing
  • +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
  • +100 Healing
  • +10% outgoing heal effectiveness to allies.
Superior Rune of the Water
  • +25 Healing
  • +5% Boon Duration
  • +50 Healing
  • 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
  • +100 Healing
  • +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Superior Rune of Altruism
  • +25 Healing
  • When using a heal skill, grant 3 stacks of might to nearby allies for 8 seconds. (Cooldown: 10 seconds)
  • +50 Healing
  • +10% Boon Duration
  • +100 Healing
  • When you use a heal skill, grant fury to nearby allies for 8 seconds. (Cooldown: 10 seconds)
Non-primary Stat Runes

Superior Rune of Divinity
  • +8 to all stats
  • +10 to all stats
  • +12 to all stats
  • +14 to all stats
  • +16 to all stats
  • +18 to all stats
Superior Rune of Infiltration
  • +2% damage against foes with less than 50% health.
  • +35 Precision
  • +4% damage against foes with less than 50% health.
  • +65 Precision
  • +6% damage against foes with less than 50% health.
  • When struck below 20% health, cloak for 4 seconds. (Cooldown: 60 seconds)
Superior Rune of the Traveler
  • +8 to all stats
  • +5% Boon Duration
  • +12 to all stats
  • +10% Boon Duration; +10% Condition Duration
  • +16 to all stats
  • +25% Movement Speed

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