15 April: Traits

Berichten: 106
Lid geworden op: do 09 jan 2014, 12:36
GuildWars 2 naam: ThiBash.5634
Status: Offline

15 April: Traits

Bericht door Thierry » wo 16 apr 2014, 07:38

Changes have been made to the following portions of the trait system: acquisition of specific traits, refunding of traits, and trait tier unlock levels.

Unlocking Trait Tiers
  • Adept trait tier will now unlock at level 30.
  • Master trait tier will now unlock at level 60.
  • Grandmaster trait tier will now unlock at level 80.
Acquiring Trait Points
Trait points have been condensed into 14 points (down from 70), each of which is equivalent to the value of 5 old trait points. This means that instead of granting 10 points of each trait-line-specific stat, each trait point will provide 50 points of the trait-line-specific stats. These will be distributed in the following manner:
  • Level 30--1 Trait Point
  • Level 36--1 Trait Point
  • Level 42--1 Trait Point
  • Level 48--1 Trait Point
  • Level 54--1 Trait Point
  • Level 60--1 Trait Point
  • Level 66--2 Trait Points
  • Level 72--2 Trait Points
  • Level 78--2 Trait Points
  • Level 80--2 Trait Points
Balancing Creature Stats
Creatures in the level range of 11-79 have had their stats adjusted to account for the player obtaining traits and stats from trait lines later on in the leveling process.

Unlocking Traits
  • Traits will now be locked by default and will require the player to unlock them via Trait Guides.
  • All previously created characters will be grandfathered into the current system, which will unlock traits I-XII.
  • Any newly created characters will start out with locked traits.
  • Any new traits added to the game will be locked.
Trait Guides can be found in a multitude of different content throughout the world.
  • Story dungeons
  • Mini dungeons
  • World vs. World
  • Personal story
  • Map completion
  • Specific bosses
Trait Guides can also be purchased from profession trainers in capital cities or the Heart of the Mists at the following prices:
  • Adept tier Trait Guides:
    • 10 silver and 2 skill points
  • Master tier Trait Guides:
    • 50 silver and 5 skill points
  • Current Grandmaster tier Trait Guides:
    • 1 gold, 50 silver, and 10 skill points
  • New Grandmaster tier Trait Guides:
    • 3 gold and 20 skill points
Refunding Traits
  • The Refund Traits button, which was previously only seen in the PvP areas of the game, has become game-wide. Refunding traits is free.
  • A player can refund their traits anytime they are not in combat or a competitive PvP match.
  • A minus button has been added directly below the plus button on each trait line to allow players to refund a single point out of a line at a time.
New Profession Traits

  • Blinding Ashes: Blind foes for 4 seconds when you burn them. (Cooldown: 5 seconds)
  • Lightning Rod: Interrupting an enemy causes them to be struck by a lightning bolt that damages them and leaves them weakened for 4 seconds.
  • Stone Heart: You cannot be critically hit while attuned to earth.
  • Aquatic Benevolence: Healing done to allies (not self) is increased by 25%.
  • Elemental Contingency: Gain a boon when you are struck, based on your current attunement. (Cooldown: 10 seconds) The base durations of these boons are as follows:
    • Fire: 3.5 seconds of retaliation
    • Air: 5 seconds of fury
    • Earth: 2.5 seconds of protection
    • Water: 3 seconds of vigor
  • Synaptic Overload: Gain 3 seconds of quickness when you knock back or launch a foe. (Cooldown: 20 seconds)
  • Bunker Down: Create a proximity mine at your location when you critically hit with an attack. Mines have a 10-second duration and a 2-second cooldown.
  • Fortified Turrets: Your turrets are surrounded by a reflective shield when created. The shield has a 4-second duration, which is canceled if the turret is picked up or destroyed.
  • Experimental Turrets: Turrets apply boons to allies around them in a 600 radius every 10 seconds.
    • Thumper Turret: 3 seconds of protection
    • Net Turret: 10 seconds of swiftness
    • Rifle Turret: 5 seconds of fury
    • Healing Turret: 3 seconds of vigor
    • Rocket Turret: 3 seconds of retaliation
    • Flame Turret: 3 stacks of might for 10 seconds
  • Gadgeteer: Gadgets grant additional boons upon use. Boons vary based on the gadget being used.
    • A.E.D.: 3 seconds of retaliation
    • Personal Battering Ram: 5 seconds of fury
    • Rocket Boots: 4 seconds of vigor
    • Slick Shoes: 8 seconds of regeneration
    • Throw Mine: 6 seconds of aegis
    • Utility Goggles: 5 stacks of might for 8 seconds
  • Amplified Wrath: Burning damage is increased by 33%.
  • Radiant Retaliation: Retaliation damage scales from condition damage instead of power.
  • Communal Defenses: Grant 5 seconds of aegis to allies in a 360 range when you block an attack.
  • Force of Will: Gain up to 300 vitality, based on your level.
  • Purity of Body: Virtue of Resolve's passive effects increase endurance regeneration by 15%.
  • Power Block: Enemy skills that you interrupt have an increased cooldown of 10 seconds.
  • Triumphant Distortion: Gain 3 seconds of distortion upon killing an enemy.
  • Bountiful Disillusionment: Gain boons each time a shatter skill is used.
    • Mind Wrack: 3 seconds of retaliation
    • Cry of Frustration: 3 stacks of might for 15 seconds
    • Diversion: 5 seconds of fury
    • Distortion: 8 seconds of regeneration
  • Disruptor's Sustainment: Gain 1000 healing power for 5 seconds upon interrupting an enemy.
  • Maim the Disillusioned: Enemies hit by shatter skills are inflicted with torment.

  • Parasitic Contagion: 5% of the damage dealt by your conditions heals you. (This is not affected by healing power.)
  • Path of Corruption: Dark Path now additionally converts 2 boons into conditions.
Death Magic
  • Unholy Sanctuary: Regenerate health while you are in death shroud.
Blood Magic
  • Unholy Martyr: Draw 1 condition from allies every 3 seconds while in death shroud, gaining 5% life force each time a condition is drawn.
Soul Reaping
  • Renewing Blast: Life Blast heals allies that it passes through.
Deadly Arts
  • Revealed Training: Gain up to 200 extra power when striking an enemy from stealth, based on your level.
Critical Strikes
  • Invigorating Precision: You are healed for 5% of outgoing critical strike damage.
Shadow Arts
  • Resilience of Shadows: Stealth effects that you apply reduce incoming attack damage by 50%.
  • Assassin's Equilibrium: Gain 1.25 seconds of stability when striking an enemy from stealth.
  • Bewildering Ambush: Stealing also applies 5 stacks of confusion for 5.25 seconds.
  • Read the Wind: Longbow and harpoon gun projectile velocity is increased by 100%.
  • Strider's Defense: You have a 15% chance to block ranged attacks while engaged in melee combat.
Wilderness Survival
  • Poison Master: When swapping pets, your pet's first attack will inflict poison. Poison you apply deals 50% extra damage.
Nature Magic
  • Survival of the Fittest: Remove two conditions and gain fury when using a survival skill.
Beast Mastery
  • Invigorating Bond: Your pet heals allies in an area when executing command abilities.
  • Burst Precision: Burst skills have a 100% chance to critically hit.
  • Dual Wield Agility: Your attack speed is increased by 10% when wielding a sword, axe, or mace in your offhand.
  • Rousing Resilience: Gain up to 1000 toughness when you break out of a stun, based on your level.
  • Phalanx Strength: When you grant yourself might, you grant 6 seconds of might to nearby allies as well.
  • Brawler's Recovery: Removes 1 stack of blindness when you swap weapons.