- Fear: This condition now functions as an interrupt and will trigger on interrupt functionalities.
- Player bundles (kits, conjured weapons, banners, etc.) will now scale damage based on the rarity of the player’s equipped weapon.
- Jezza’s Flamethrower:
- Red Button: Fixed a bug that caused the AoE on this skill to be centered on the player's target instead of on the player. Reduced the damage of this skill by 70%. Added a 20-second recharge.
- Underwater Net:
- Throw Net: Added a 20-second recharge to this skill.
- Mine Kit: Updated the skill facts for this bundle to display the correct damage and radius.
- Fixed an issue that prevented attributes from scaling correctly when the player’s sidekick level changed within a zone.
- Fixed an issue in which some projectiles wouldn't respect reflection and blocking bubbles. An example of this is the guardian's Orb of Wrath.
- Non-targetable entities that cannot be damaged are no longer able to serve as valid attack targets.
- Fixed several server-side bugs that will help reduce skill lag in combat.
- Fixed an issue in which players would occasionally be unable to move if resurrected immediately after being downed.
- PvP rank achievements now use the account's total accumulated rank points instead of personal score.
- The PvP rank medal on the Character Select screen now matches the in-game rank.
- Removed player rank from the PvP scoreboard at the end of the match.
Human
- Prayer to Lyssa: Reworked the percentage chances so that all boons have a more equal chance to activate. Added 3 seconds of stability. Increased duration of might from 5 to 15 seconds. Fury duration increased from 5 to 8 seconds.
- Radiation Field: Added strike damage and unblockable skill facts.
- Elite Power Suit:
- Gatling Fists: Added a strike damage skill fact.
- Power Suit Buff: Added a time left counter.
- Become the Wolf:
- Howl: Added a skill fact for number of targets: 10.
- Call Owl: Changed the way this skill’s targeting works in order to make it more intuitive.
- Healing Seed: Updated the hit box of the turret to better reflect the turret’s appearance.
- Seed Turret: Updated the hit box of the turret to better reflect the turret’s appearance.
- Grasping Vines: Updated the hit box of the vines to better reflect the turret’s appearance.
Professions
Elementalist
- Burning Speed: This skill now evades attacks.
- Frozen Burst: This skill is now a blast finisher.
- Water Trident: Added 3 seconds of regeneration to up to 5 allies in the radius.
- Arcane Shield: Reduced the maximum number of targets on the blast to 5. Fixed a bug that caused the skill to not deal damage when underwater.
- Signet of Restoration: Removed the split on this skill so that the signet passive heal amount will be increased in PvP to match the current PvE amount.
- Armor of Earth: Reduced the recharge from 90 seconds to 75 seconds.
- Fiery Greatsword:
- Conjure Fiery Greatsword: Added a skill fact for number of targets: 3.
- Fiery Rush: This skill now aborts if Shadowstep or Teleport is used.
- Fiery Eruption: Added a skill fact for number of targets: 10.
- Firestorm: Added a skill fact for number of targets: 10.
- Cleansing Water: This trait no longer has an internal cooldown while in PvP.
- Static Field: Fixed a bug that allowed players to block the lightning field.
- Tempest Defense: Fixed a bug that prevented this trait from activating when an elementalist was hit by basilisk venom.
- Glyph of Elemental Power: Added a skill fact to indicate the recharge when the skill triggers its effect.
- Tornado: Fixed a bug that caused the area effect ring to persist if the player exited the skill early.
- Ice Spike: Fixed a bug that allowed the spell effects to continue even if the skill was canceled early.
- Dragon's Tooth: Fixed a bug that allowed the spell effects to continue even if the skill was canceled early.
- Eruption: Fixed a bug that allowed the spell effects to continue even if the skill was canceled early.
- Earth Shield:
- Magnetic Shield: Added a skill fact for number of targets: 3.
- Flamewall: Increased the number of targets from 4 to 5. Added a skill fact for number of targets: 5.
- Lava Font: Added a skill fact for radius: 120.
- Meteor Shower: Updated the skill fact to display the increased endurance regeneration while the player has the Zephyr’s Focus trait. Added a red ring to indicate area of effect for enemy players. Added a white ring for allied players.
- Lightning Cage: Added an unblockable skill fact.
- Lightning Hammer:
- Lightning Storm: Added a skill fact for number of impacts. Updated the description of this skill to be more accurate.
- Cleansing Wave: Updated the skill fact for number of targets to display the correct number of targets.
- Ice Globe: Fixed a bug in which this skill’s explosion could only hit a single target. Added a skill fact for number of targets: 5.
- Signet of Fire: Added a precision increase skill fact.
- Signet of Earth: Added a toughness increase skill fact.
- Signet of Air: Added a movement speed increase skill fact.
- Signet of Water: Added a conditions cured skill fact.
- Engineer Turrets: Fixed a bug causing all turrets to shoot slower than intended. Fixed a bug causing all turrets to have a larger hit box than intended.
- Deployable Turrets:
- Fixed a bug in which engineers could activate overcharge skills before a turret finished deploying, wasting the skill and placing it on cooldown.
- Fixed a bug in which engineers could blow up their turrets before they finished deploying, dealing damage without destroying the turret.
- Fixed a bug in which turrets created with this trait were not benefitting from Rifled Turret Barrels.
- Automatic Fire:
- Fixed a bug in which overcharging a turret with this skill would not increase its rate of fire.
- Updated the skill description to better communicate the skill’s effects.
- Electrified Net: Removed an incorrect skill fact for rate of fire increase.
- Net Turret: Reduced the cooldown on this turret’s basic attack from 13 seconds to 10 seconds. Decreased the immobilize duration from 3 seconds to 2 seconds on the basic attack.
- Rocket Turret: Changed this turret to allow it to benefit from traits that improve explosives.
- Explosive Rockets: Updated the duration skill fact to correctly display 4 seconds.
- Slick Shoes:
- Fixed a bug that caused this skill to have a 30% reduced recharge when traited with Speedy Gadgets.
- Added an unblockable skill fact.
- Updated the oil slick skill fact to display the correct duration.
- Poison Grenade: Reduced the poison duration per pulse from 5 seconds to 3 seconds.
- Box of Nails: Reduced the cast time from 1 second to .75 seconds. Added an unblockable skill fact.
- Box of Piranhas: Reduced the cast time from 1 second to .75 seconds.
- A.E.D.: Reduced the cast time from 1 second to .75 seconds.
- Automated Response: The health threshold of this trait has been increased from 25% to 33%. Condition duration reduction has been reduced from 100% to 50%.
- Rocket: Changed this skill to allow it to benefit from traits that enhance explosive attacks.
- Timed Charge: Changed this skill to allow it to benefit from traits that enhance explosive attacks.
- Autodefense Bomb Dispenser: Fixed a bug that caused the smoke field from this skill to be visually displayed before it took effect.
- Grenade Kit:
- Fixed a bug that caused grenades to explode twice before being destroyed when used under water.
- Added a skill fact for number of grenades to all grenade skills.
- Fixed a bug that sometimes prevented grenades from having any effect if they directly hit certain destructible structures.
- Updated the description of this skill to be more accurate.
- Blowtorch: Added a skill fact for distance scaling.
- Blunderbuss: Added a skill fact for distance scaling.
- Fire Bomb: Added a skill fact for number of pulses.
- Smoke Bomb: Added a skill fact for number of pulses.
- Magnet: Added an unblockable skill fact.
- Mortar: Added a stability skill fact. Fixed a bug that prevented mortar shots from having any effect if they directly hit certain destructible structures.
- Mine Field:
- Added a vulnerability skill fact when the player has the Steel-Packed Powder trait.
- Fixed a bug that prevented trait points in the Tools line from lowering the cooldown of this skill. Added a skill fact to indicate boon removal.
- Throw Mine: Added a vulnerability skill fact when the player has the Steel-Packed Powder trait. Updated the size of the ground-targeting reticle to match the size of the explosion.
- Toss Elixir R: Updated the underwater skill facts to display correctly. Added a skill fact for conditions removed: 1.
- Toss Elixir C: Added a radius skill fact. Updated the skill fact to display the correct number of conditions converted into boons. Updated the description of this skill to be more accurate.
- Toss Elixir S: Removed the chance to gain stability when using this skill under water, making the underwater functionality of this skill the same as the above-water functionality.
- Throw Napalm: Added a skill fact for combo field: fire.
- Acid Bomb:
- Added a skill fact for jump distance: 550.
- Removed a duplicate strike damage skill fact.
- Homing Torpedo: Added a radius skill fact.
- Throw Junk: Updated the damage skill fact to scale with the Always Prepared trait.
- Grappling Line: Updated the damage skill fact to scale with the Always Prepared trait.
- Booby Trap: Updated the damage skill fact to scale with the Always Prepared trait.
- Reserve Mines: Added a fact to indicate this trait's boon removal functionality.
- Elixir S: Fixed a bug that caused the skill facts to be displayed incorrectly when traited with Fast-Acting Elixirs.
- Elixir X: Fixed a bug in which players would remain in plague or rampage form after entering or exiting water.
- Steel-Packed Powder: Fixed a bug that would add a skill fact for vulnerability to thrown elixir skills when players did not have the Acidic Elixirs trait.
- Drop Antidote: Added a skill fact for number of conditions removed: 1. Updated the description of this skill to be more accurate.
- Toss Elixir:
- Fixed a bug that would prevent these skills from having any effect when thrown against certain destructible structures.
- Fixed a bug that caused the above water and underwater versions of these skills to have separate cooldowns.
- Explosive Shot: Renamed this skill to Fragmentation Shot to clarify that this skill is not affected by traits that enhance explosions.
- Searing Flames: This trait now activates only if the target has a boon on them.
- Vigorous Precision: Increased the recharge from 5 seconds to 10 seconds.
- Healing Breeze: This skill has been rescaled so that the guardian receives 50% of the heal up front, and the remaining healing is distributed over 5 ticks to the caster and up to 5 allies in the cone’s radius.
- Litany of Wrath: Reduced the cast time from 1 second to .75 seconds.
- Zealot’s Flame: Updated the skill fact to correctly display the burning duration. Fixed a bug that caused burning to be applied twice when activated.
- Sanctuary: Updated the skill fact to display the correct healing amount.
- Hallowed Ground: Updated the skill fact to better communicate how the skill works.
- Merciful Intervention: Added a radius skill fact.
- Shield of the Avenger: Updated the skill description to better communicate the skill's effects.
- Smite Condition: Fixed a bug that caused this skill to occasionally damage enemies outside of its radius.
- Illusions X--Phantasmal Haste: Fixed a bug that caused the illusions created by Illusionary Mariner, Phantasmal Berserker, Phantasmal Swordsman, and Phantasmal Warden to be unaffected by this trait.
- Phantasmal Warden: Fixed a bug that caused this skill to go on cooldown without being cast. Fixed an issue in which the warden would be in range of an enemy but not begin attacking.
- Masterful Reflection: Fixed a bug that prevented the player from gaining reflection when they gained distortion from activating signets.
- The Prestige: Fixed a bug causing the radius on the blind condition to be smaller than intended.
- Time Warp: Fixed a bug that caused the skill to enter cooldown twice.
- Critical Infusion: Increased the recharge from 5 seconds to 10 seconds.
- Halting Strike: Fixed a bug that occasionally caused this trait to instantly kill targets.
- Illusion of Drowning: Changed the skill from multi-hit to single-hit, increasing damage to compensate. Updated the skill fact to reflect this.
- Illusion of Life:
- Fixed a bug that would reset the cooldown for this skill when Far-Reaching Manipulations was equipped.
- Fixed a bug in which the skill would count the player as one of the max targets.
- Added a skill fact for number of targets: 3.
- Arcane Thievery: Fixed a bug that would reset the cooldown for this skill when Far-Reaching Manipulations was equipped.
- Illusionary Mariner: Added a skill fact for number of hits.
- Mind Spike: Updated the skill facts to correctly display the number of boons removed: 1.
- Phantasmal Disenchanter: Added skills facts for boons removed and conditions removed. Added a skill fact for number of bounces: 5.
- Portal Entre/Exeunt: Added a range threshold skill fact.
- Reanimator: This trait has been merged into Death Nova.
- New Adept Minor Trait--Armored Shroud: Gain bonus toughness while in death shroud.
- Protection of the Horde: This trait has been merged into Flesh of the Master.
- New Master Minor Trait--Soul Comprehension: Increases the passive life force generation from nearby deaths.
- Plague Signet: The activation of this signet will now transfer blind, instead of causing the skill to miss.
- Reaper's Touch: This skill no longer uses a longer casting animation when traited with Spiteful Talisman. Updated the skill fact to indicate the correct regeneration duration (5 seconds).
- Vampiric Master: Reduced the effectiveness of this trait by 10%. The healing portion of this trait will now scale with the necromancer's healing power stat.
- Reaper's Mark: This skill no longer has a reduced cast time when traited with Greater Marks.
- Death Shroud: Fixed a bug that caused necromancer skills to be locked for 1 second after exiting death shroud. Removed old text from this skill’s description stating that entering Death Shroud removes spectral effects.
- Lich Form: Fixed a bug in which entering Lich Form would not remove all of the effects of Spectral Walk. Fixed a bug in which this skill would occasionally go on full cooldown after being interrupted.
- Quickening Thirst: Fixed a bug in which this trait would not activate if a player only had a dagger in their off-hand.
- Blood to Power: Fixed a bug in which this trait would not correctly update the player’s power stat.
- Death Nova: Fixed a bug that prevented this trait from properly activating when a player is down.
- Putrid Explosion: This skill is no longer unblockable.
- Training of the Master: Reduced the damage increase to minions from 30% to 25%.
- Dhuumfire: This trait has been changed so that it will make Life Blast inflict 3 seconds of burning with a 10-second recharge. This trait is no longer split between PvP and PvE.
- Plague: Fixed a bug that caused the ring effect to persist on the player if they exited the skill early.
- Signet of Vampirism: Fixed a bug that caused downed players to be immune to the signet.
- Corrosive Poison Cloud: Added an unblockable skill fact.
- Chilling Wind: Added a skill fact for number of targets: 3.
- Tainted Shackles: Added a skill fact for immobilize. Added a duration skill fact.
- Putrid Mark: Added a skill fact for number of conditions removed.
- Marks: Added a blast radius skill fact to all marks on the staff weapon (4 total).
- Deadly Feast: Added skill facts for duration and number of impacts.
- Locust Swarm: Added skill facts for duration and number of impacts.
- Signet Mastery: Added might skill facts to all necromancer signet skills while this trait is equipped.
- Life Siphon: Updated the skill fact to scale correctly with healing power.
- Life Leech: Updated the skill fact to scale correctly with healing power.
- Blood Is Power: Fixed a bug that prevented this skill’s self-bleed from activating if the necromancer had no target.
- Pet responsiveness updates:
- F2 command: Pets will now immediately begin using these skills as soon as they are commanded to do so.
- Attack command: This skill will now break the pet out of its current skill and cause the pet to immediately attack the intended target.
- Pets no longer have an initialization time after being summoned, where they would stand around doing nothing.
- A fix was made so that spamming pet commands will no longer cause the pet to freeze and do nothing.
- Ranger pets will now reengage in combat if players toggle their mode from passive to guard while in combat.
- Pet updates:
- Armor Fish:
- Protection: Updated the duration of the protection skill fact to correctly display 10 seconds.
- Snow Leopard:
- Icy Pounce: Fixed a bug causing the chilled effect to be applied four times instead of twice, as originally intended.
- Lashtail Devourer:
- Lashtail Venom: Updated the description of the buff applied by this skill to correctly state that the player’s next two attacks will stun their victims.
- Armor Fish:
- Keen Edge: This trait is now classified as a Survival skill. Fixed a bug that caused the trait to trigger at 50% health rather than the indicated 75%.
- Lightning Reflexes: This skill now removes immobilize.
- Hunter's Call: Fixed a bug that caused the hawks summoned by this skill to become obstructed if line of sight was broken between the player and their target.
- Call of the Wild: Fixed a bug that caused pets to think that using this skill was a hostile action.
- Flame Trap: Fixed a bug so that the combo field radius would properly increase when the Trapper's Expertise trait is equipped.
- Frost Trap: Fixed a bug so that the combo field radius would properly increase when the Trapper's Expertise trait is equipped.
- Trapper’s Expertise: Fixed a bug in which thrown traps would not work when placed on certain buildings.
- Empathic Bond: Fixed a bug so conditions will only be transferred when the pet is alive.
- Spirit of Nature: Reduced the healing per second while summoned from 480 to 320.
- Viper's Nest: This skill is now a poison combo field.
- Sun Spirit: Fixed a bug that caused the spirit to have a 3-second base burn when triggered by a projectile.
- Concentration Training: Added a combat only skill fact.
- Compassion Training: Added a combat only skill fact.
- Expertise Training: Added a combat only skill fact.
- Malicious Training: Added a combat only skill fact.
- Pet’s Prowess: Added a combat only skill fact.
- Man O’ War: Updated the skill fact to display the correct number of attacks.
- "Guard": Updated the skill description to better reflect the duration of buffs. Updated the skill description to better reflect the skill’s behavior.
- "Search and Rescue": Added a range skill fact.
- Muddy Terrain: Added skill facts for number of targets (5) and radius (240).
- Stone Spirit: Added a skill fact for number of targets (3) to the spirit's Quicksand skill.
- Splinter Shot: Added a skill fact for number of targets: 5.
- Whirling Defense: Added a skill fact for number of targets: 3.
- Mercy Shot: Updated the skill facts to correctly display the bonus damage for shooting wounded targets.
- Feeding Frenzy: Added a radius skill fact. Updated the damage skill fact to display the correct number of attacks.
- Nature's Bounty: This trait now displays the regeneration duration increase on tooltips.
- Furious Grip: This trait has been updated to display the correct duration of fury (5-second base).
- Storm Spirit: Updated the spirit’s buff description to better reflect the buff’s behavior.
- Hide in Plain Sight: Updated the trait description to correctly reference being knocked back instead of pushed back.
- Healing Spring: Fixed a bug in which the regeneration skill fact would not turn blue when affected by Nature's Bounty.
- Entangle: Updated the hit box of the vines to better reflect their appearance.
- Fixed an issue in which initiative would occasionally be removed during the resurrection process.
- Smoke Screen: Fixed a bug that sometimes caused this skill to appear at the target’s position instead of the player’s position.
- Steal: Fixed a bug in which this skill would be obstructed after shadowstepping to the target if there was an obstacle between the thief and the target upon activation.
- Basilisk Venom: Fixed an issue that caused the target to interrupt themselves, instead of the thief being the source of the interrupt.
- Pistol Whip:
- This skill has been split between PvP and PvE. It will now cost 6 initiative in PvP, while maintaining a 5 initiative cost in PvE.
- Updated the skill facts to show the bonus damage from Combined Training.
- Added an evasion skill fact.
- Disabling Shot (Shortbow):
- Reduced the length of this skill’s evasion component from 100% of the skill’s duration to 64% of the skill’s duration--an overall reduction of .3 seconds.
- Evasion is still applied immediately upon using the skill.
- Fixed an issue that caused the player to stop moving momentarily when using this skill on opponents behind the thief.
- Backstab: Updated the skill fact to display the correct damage amount with Dagger Training.
- Black Powder: Added a radius skill fact (120).
- Signet of Agility: Updated the skill fact to display the correct amount of precision gained.
- Signet of Malice: Added a might boon skill fact when the player has the Signets of Power trait.
- Shadow Refuge: Updated the skill fact to display the correct healing amount.
- Choking Gas: Reduced the poison per pulse from 5 seconds to 3 seconds. Added a weakness skill fact when traited with Lotus Poison.
- Cloaked in Shadow: Fixed a bug in which this trait would blind enemies while the thief was already stealthed.
- Venomous Knife: Updated the poison skill fact to scale with the Potent Poison trait.
- Escape: Updated the poison skill fact to scale with the Potent Poison trait.
- Exploding Venom Sack: Updated the poison skill fact to scale with the Potent Poison trait.
- Rusty Scrap Strike: Updated the poison skill fact to scale with the Potent Poison trait.
- Throw Scale: Updated the poison skill fact to scale with the Potent Poison trait.
- Whirling Axe: Fixed a bug in which this skill would interact with combo fields incorrectly.
- Tripwire: Added strike, cripple, and knock down skill facts.
- Twisting Fangs: Updated the skill facts to show damage from multiple hits.
- Flanking Strike (Dual): Updated the skill facts to show the bonus damage from Combined Training.
- Stab (Dual): Updated the skill facts to show the bonus damage from Combined Training.
- Shadow Strike: Updated the damage skill fact for the second strike to display the correct damage amount.
- Infiltrator’s Arrow: Added a skill fact for number of targets: 3.
- Rampage: Fixed a bug in which players would remain in this transformation under water, preventing the use of any skills.
- Arcing Shot: The damage of this skill has been reduced by 15%. Fixed a bug with the skill's damage fact that displayed a much lower damage amount when traited with Burning Arrows.
- Impale (Sword):
- The time this skill is active has been reduced from 10 seconds to 4 seconds.
- Torment is now applied every second that the skill is active, rather than every 3 seconds.
- Reduced the number of torment stacks when the missile hits from 2 to 1 to compensate for the increase in pulses, so that the number of stacks remains the same.
- This skill will no longer fire at enemies behind the warrior.
- Merciless Hammer: Damage to stunned and knocked down foes has been decreased from 25% to 20%.
- Shrug It Off: Fixed a bug in which this trait required two conditions to trigger.
- Deep Strike: Fixed a bug that caused bonus precision to be calculated incorrectly.
- Building Momentum: This trait now correctly awards 15% endurance on using skills. Fixed a bug that caused this trait to grant additional condition duration to the warrior.
- Adrenal Health: Updated the trait fact to scale with healing power.
- Kick: This skill now correctly functions with Mobile Strikes.
- Dogged March: Added a cooldown trait fact.
- Charge: Fixed the range skill fact to correctly display radius instead (1200).
- Rending Strikes: This trait now displays the amount of vulnerability it applies.
- Healing Signet: Reduced the passive heal by 8%.
- Pin Down: Added a new warm-up effect. Increased the cast time from .25 seconds to .75 seconds.
- Battle Standard: Renamed the Warbanner this skill summons to Battle Standard in order to keep it consistent with the skill's name and description.
- Whirling Axe: Fixed a bug in which this skill would interact with combo fields incorrectly. Fixed a bug in which duplicate skill facts would be displayed when mousing over this skill.