15 April: Wardrobe, Transmutation Changes, Outfits

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Thierry
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Lid geworden op: do 09 jan 2014, 12:36
GuildWars 2 naam: ThiBash.5634
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15 April: Wardrobe, Transmutation Changes, Outfits

Bericht door Thierry » wo 16 apr 2014, 07:34

Wardrobe
  • Armor and weapon skins can now be unlocked for account-wide use.
    • Skins are unlocked by using consumables, equipping items, salvaging equipment, destroying items in the player’s inventory, acquiring weapons and armor that are bound to the player’s account or character, or right-clicking on the equipment and account-binding it.
    • Items that have gone through skin progression, like legendary weapons or Spinal Blade back items, will unlock all the skins in their direct progression line (e.g., if players have Twilight, they will get access to both Twilight and Dusk across their account.)
    • Items that players own that have already been transmuted will unlock the appearance for the first (original) item used for stats and the last item used for appearance.
    • Skins are applied to equipment by clicking the Wardrobe button on the Equipment tab of the Hero panel. All unlocked skins available to the character are shown in the Hero panel and can be applied to the equipment the character is currently wearing for one transmutation charge per item changed.
    • Players can log in to each character on their account to unlock all skins bound to that character.
  • The Hero panel now includes more options for character customization and managing gear.
    • Use the Equipment section of the Equipment tab to manage gear that is currently equipped.
    • Use the Wardrobe section of the Equipment tab to manage the transmutation of currently equipped gear by selecting and applying skins that have been unlocked.
    • Use the Dyes section of the Equipment tab to see all dyes that have been unlocked and apply them to currently equipped items.
    • Changes in the Wardrobe section and the Dyes section can be committed at the same time, allowing players to preview the new look before applying any visual changes to their equipped gear.
    • Dyes can now be previewed on mouse hover and are not applied until confirmed.
  • Dyes are now account unlocks.
    • Each dye unlocked on a character will be unlocked for the player’s entire account the next time they log in with that character.
    • Duplicate dyes unlocked on multiple characters will be compensated by mailing the player an Unidentified Dye when the second character logs in.
    • Unidentified Dyes no longer drop as common loot from creatures in the world. They are still available as rewards and as a Mystic Forge result.
    • Dye packs can still be crafted by cooks.
    • The laurel cost of Unidentified Dyes has changed to 5 laurels for one dye.
    • Any four crafted dye packs can now be combined in the Mystic Forge to create an Unidentified Dye.
    • To account for the increased scarcity of Unidentified Dye, the Gift of Color recipe now only requires 100 Unidentified Dyes.
  • All armor and weapon skins are now stored in the Wardrobe Storage tab, which is part of the Account Vault in the bank.
    • Items can be sorted, filtered, and previewed directly from the Account Wardrobe tab.
    • All skins usable by the current character’s profession and race can also be seen by clicking the Wardrobe button on the Equipment tab of the Hero panel.
Transmutation Changes
  • The transmutation system has been replaced with the Wardrobe system. Transmuting items is now done via the Hero panel and applies an unlocked skin to the currently equipped item instead of combining two items into a new item.
  • Double-click Transmutation Crystals to convert them directly into Transmutation Charges.
  • Double-click Transmutation Stones to convert them into Transmutation Charges at a 3-to-1 ratio.
  • With the addition of the Wardrobe system and the removal of the PvP locker, players will receive one Transmutation Charge for every PvP rank they have achieved.
Outfits
  • Outfits are a new item type that allows players to set their character’s look without affecting their stats.
    • Outfits are full-body costumes that hide currently equipped armor.
    • Players can hide or show an outfit at any time in the Hero panel. This setting will remain set in any game area.
    • Players can hide or show the helmet of their outfit at any time in the Hero panel by clicking the checkbox on the helmet while the outfit is toggled on.
    • Each outfit has up to four dye channels to customize colors uniformly across the entire outfit.
    • Outfits are available in the Style category of the Black Lion Trading Company Gem Store.
  • Town clothes have been replaced by the wardrobe and outfits as a way to customize characters in and out of combat.
    • Players can visit a Black Lion Armor Trader in any major city to have their town clothes converted to items compatible with the new wardrobe.
    • Full outfits such as the Cook’s Outfit and Mad King's Outfit are now outfits as described above.
    • Most hats have been converted to helmet skins usable by any class.
    • Toys have been converted to inventory items, which summon a bundle with all the same functionality as before.
    • Some single-piece town clothes that are no longer available have been converted to endless tonics that transform the player into a complete casual look, including that single piece of clothing.

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