15 April: World Boss Synchronization

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Thierry
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Lid geworden op: do 09 jan 2014, 12:36
GuildWars 2 naam: ThiBash.5634
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15 April: World Boss Synchronization

Bericht door Thierry » wo 16 apr 2014, 07:33

World Boss Synchronization
  • Many world bosses are now synchronized to activate at the same time across all worlds and instances of the map they occur in.
  • The following low-level-zone world bosses will activate at 15 minutes and 45 minutes past the hour in this rotation:
    • Great Jungle Wurm (Caledon Forest)
    • Shadow Behemoth (Queensdale)
    • Svanir Shaman Chief (Wayfarer Foothills)
    • Fire Elemental (Metrica Province)
  • The following standard world bosses will activate on the hour and 30 minutes past the hour in this rotation:
    • The Shatterer (Blazeridge Steppes)
    • Modniir Ulgoth (Harathi Hinterlands)
    • Golem Mark II (Mount Maelstrom)
    • Claw of Jormag (Frostgorge Sound)
    • Admiral Taidha Covington (Bloodtide Coast)
    • Megadestroyer (Mount Maelstrom)
    • Fire Shaman (Iron Marches)
    • TBD / Space Reserved for Future Event
  • The following extra-hard world bosses will occur at specific times, interrupting the standard rotation:
    • Karka Queen (Southsun Cove)
      • 03:30 PDT
      • 09:00 PDT
      • 19:00 PDT
    • Tequatl the Sunless (Sparkfly Fen)
      • 04:30 PDT
      • 10:00 PDT
      • 20:00 PDT
    • Triple Trouble (Bloodtide Coast)
      • 05:30 PDT
      • 11:00 PDT
      • 21:00 PDT
  • The standard rotation and low-level rotation will reset every day at midnight (PDT).
  • To support this feature, most world bosses in these rotations have been modified in various ways.
    • Karka Queen
      • Once the boss is activated, players have fifteen minutes to lure out the Karka Queen by capturing all four settlements in the Island Control meta-event. If the timer expires, the Karka Queen will not emerge.
    • Claw of Jormag
      • Once the boss is activated, players have fifteen minutes to lure out the Claw of Jormag by completing all five corrupted crystal events. If the timer expires, the corrupted crystal events will fail, the Claw of Jormag will not land, and any remaining corrupted creatures will continue to inhabit the region.
      • Various scaling factors were adjusted to keep difficulty consistent through a wider range of player counts.
    • The Shatterer
      • Once the boss is activated, players have fifteen minutes to help Vigil and Sentinel forces prepare for their assault on the Shatterer. If the events are not completed when the timer expires, the Shatterer will not land.
      • The Shatterer’s regen crystals have grown larger and stronger. They are also spread farther apart, making it more difficult to stop the Shatterer from regenerating its health.
      • Various scaling factors were adjusted to keep difficulty consistent through a wider range of player counts.
    • Admiral Taidha Covington
      • The Lion’s Arch Galleon will appear at Taidha’s base as soon as the boss is activated to draw fire from Taidha’s defenses.
      • If the Lion’s Arch Galleon is destroyed, the event fails, causing the Lionguard to retreat. Players can help the galleon survive by defeating Taidha’s cannoneers.
      • Once the north and south towers of Taidha’s base are destroyed, the galleon will begin bombarding the door. Players can assist the bombardment by carrying explosive kegs to the door.
      • If the door is destroyed, the event to kill Taidha will begin as normal.
      • Various scaling factors were adjusted to keep difficulty consistent through a wider range of player counts.
    • Modniir Ulgoth
      • The Modniir Ulgoth will immediately appear near the War King’s Greatcamp once the boss is activated to rally his forces.
      • The Ulgoth is protected by his elemental magic until the Seraph advance their forces up to the Greatcamp and force the Ulgoth into battle.
      • If the players do not help the Seraph forces advance, the Ulgoth will declare victory and retire, causing the event to fail and the centaur forces to push back against the Seraph.
      • The Seraph will relentlessly assault the centaurs while the Modniir Ulgoth is present, giving the centaurs no time to counterattack (unless an assault fails).
      • Various scaling factors were adjusted to keep difficulty consistent through a wider range of player counts.
    • Megadestroyer
      • When the boss is activated, the volcano will become violently active, requiring the asuran geological specialists to intervene in order to prevent a catastrophic eruption.
      • Players will have twenty minutes to push the destroyers and Inquest back into the volcano’s core. If the timer expires, the volcano erupts.
      • The event to protect the asura and their technology while they quell the unstable volcano will now fail after ten minutes. If the timer expires, the volcano erupts.
      • If players fail the Megadestroyer event, the volcano still erupts.
      • Various scaling factors were adjusted to keep difficulty consistent through a wider range of player counts.
    • Golem Mark II
      • Once the boss is activated, players must first complete the event to disable the containers before they release their toxins. The event to defeat the Inquest's Golem Mark II will begin shortly after this event succeeds.
      • Several bugs causing the golem’s attacks to occur in the wrong position were fixed.
      • The golem’s attacks were changed to use more clearly visible AoE warning circles.
    • Shadow Behemoth
      • The Monastery Ale event chain will no longer block the Shadow Behemoth event and will fail instead if it is active when the Shadow Behemoth chain is activated.
      • Once the boss is activated, players have fifteen minutes to complete all four portal events in order to draw out the Shadow Behemoth.
      • A portal to the center of Godslost Swamp will appear at all three portal events that take place outside of the swamp once they are completed.
      • The Shadow Behemoth’s portal phase has grown stronger. Additional portals will have to be destroyed before the Shadow Behemoth becomes vulnerable again.
      • Fixed a bug that prevented the Shadow Behemoth from using all of its skills.
      • Various scaling factors were adjusted to keep difficulty consistent through a wider range of player counts.
    • Fire Elemental
      • Once the boss is activated, the event to escort the C.L.E.A.N. 5000 golem while it absorbs clouds of chaos magic will begin immediately. Rooba will only wait five minutes for players to assist her, instead of forever.
      • Players have fifteen minutes to escort the C.L.E.A.N. 5000 golem to the end of its path before it becomes corrupted by chaos magic. If this timer expires or the Inquest captures the golem, the event will fail, causing the Inquest to reprogram the C.L.E.A.N. 5000 golem and have it return as a boss (instead of the Fire Elemental).
      • The event to destroy six piles of chaotic materials created by the reactor meltdown has become six individual events to destroy a single pile. This eliminates the undesirable effects of counting every player inside the reactor towards the scaling of each chaotic material encounter. All six of these events must be completed for the golem escort event to succeed.
      • Various scaling factors were adjusted to keep difficulty consistent through a wider range of player counts.
    • Great Jungle Wurm (Caledon Forest)
      • The event to protect Gamarien as he scouts Wychmire Swamp is no longer part of the Great Jungle Wurm event chain, but it now occurs when the boss event chain is not active.
      • When activated, players have ten minutes to complete the four blighted swamp events in Wychmire Swamp. If the timer expires, the Great Jungle Wurm will not appear, and the blighted creatures will remain in the swamp.
      • A bug that prevented the Great Jungle Wurm’s poison cloud attacks from attacking the right areas has been fixed.
      • The poison cloud attacks will now spread more evenly and consistently.
      • The Great Jungle Wurm’s husk absorption phase has grown stronger. If players allow the wurm to absorb a husk, a significant portion of the wurm’s health will be regenerated.
      • A bug that prevented the Great Jungle Wurm from summoning minions has been fixed.
      • Various scaling factors were adjusted to keep difficulty consistent through a wider range of player counts.
    • Svanir Shaman Chief
      • Once the boss is activated, a message will appear in the meta-event UI indicating that a powerful Sons of Svanir Shaman has been spotted in the Maw. If the event chain that involves protecting Scholar Brogun as he investigates the grawl tribe is not active at this time, it will begin immediately.
      • Scholar Brogun will only wait five minutes for player assistance, instead of forever.
      • If Scholar Brogun dies and is not resurrected by a player for a total of five minutes, the event chain will fail.
      • If the event to destroy the dragon totem has succeeded when the boss is not activated, Scholar Brogun will declare victory and return to Krennak’s homestead without fighting the shaman.

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