Dinsdag 23 juni 2015

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Wilma
Trade Mistress
Berichten: 284
Lid geworden op: do 02 jan 2014, 16:31
GuildWars 2 naam: Mistress of Trade.8746
Status: Offline

Dinsdag 23 juni 2015

Bericht door Wilma » wo 24 jun 2015, 11:40

LIVING WORLD
The activity in Lion’s Arch is kicking up a storm of dust and excitement. Finally, the big construction pieces have been dropped in and the residents have returned in force. The buzz of commerce has returned, both fair and illicit. Take this moment to explore the city in all its glory and marvel at its rebirth.
BALANCE, BUG-FIXING, POLISH
General
Added an option to lock the ground-target marker at maximum skill range, preventing the marker from being placed out of range.
  • Fixed a bug that prevented players from targeting their nearest enemy if their nearest enemy was behind them.
  • Item tooltips for soulbound items will now display the name of the character they are bound to if it isn’t the current character.
  • Guilds can now store up to 25 each of their guild banner, guild banquet, guild siege, vault transport, and guild world event consumables.
Personal Story
The Personal Story has been restored to its original order and pacing, with minor improvements added.
Chapter 6—A Light in the Darkness
http://wiki.guildwars2.com/wiki/A_Light_in_the_Darkness
[*]Updated text and VO for multiple characters. Updated sound effects.

Chapter 6—The Priory Assailed (Priory)
http://wiki.guildwars2.com/wiki/The_Priory_Assailed
[*]Updated VO for Trahearne. Updated sound effects.

Chapter 6—Retribution
http://wiki.guildwars2.com/wiki/Retribution
[*]Updated VO for multiple characters. Revised sound effects.

Chapter 7—Forging the Pact
http://wiki.guildwars2.com/wiki/Forging_the_Pact
[*]Updated text and VO for multiple characters. Updated sound effects. Modified camera flythrough.

Personal Fear Choice: “Letting an innocent die.”+
Chapter 7—Tower Down+
http://wiki.guildwars2.com/wiki/Tower_Down
[*]Fixed a bug that caused VO to overlap.

Chapter 7—Breaking the Bone Ship
http://wiki.guildwars2.com/wiki/Breaking_the_Bone_Ship
[*]Modified camera flythrough.

Personal Fear Choice: “Failing my companions.”+
Chapter 7—Shell Shock+
http://wiki.guildwars2.com/wiki/Shell_Shock
[*]Fixed a bug that caused VO to play at the wrong time.

Chapter 7—Volcanic Extraction
http://wiki.guildwars2.com/wiki/Volcanic_Extraction
[*]Disabled character greets and increased VO broadcast range.

Chapter 7—Marshaling the Truth
http://wiki.guildwars2.com/wiki/Marshaling_the_Truth
[*]Updated and/or rerecorded VO for Trahearne.

Personal Fear Choice: “Causing the suffering of another.”+
Chapter 7—Striking Off the Chains+
http://wiki.guildwars2.com/wiki/Striking_Off_the_Chains
[*]Revised and/or rerecorded multiple VO lines for Apatia. Adjusted some character gestures.

Chapter 7—Wet Work
http://wiki.guildwars2.com/wiki/Wet_Work
[*]Revised and/or rerecorded multiple VO lines for Apatia. Adjusted audio post-processing for largos.

Chapter 7—Willing Captives
http://wiki.guildwars2.com/wiki/Willing_Captives
[*]Revised and/or rerecorded multiple VO lines for Apatia.

Chapter 7—Intercepting the Orb
http://wiki.guildwars2.com/wiki/Intercepting_the_Orb
[*]Adjusted camera flythrough.

Chapter 7—The Battle of Fort Trinity
http://wiki.guildwars2.com/wiki/The_Bat ... rt_Trinity
[*]Revised and/or rerecorded multiple VO lines for Trahearne. Improved camera flythrough. Updated sound effects. Fixed cinematic playback audio bug.

Personal Fear Choice: “Letting an innocent die.” (Conclusion)+
Chapter 7—A Sad Duty+
http://wiki.guildwars2.com/wiki/A_Sad_Duty
[*]Updated conversation text. Revised camera flythrough.

Personal Fear Choice: “Failing my companions.” (Conclusion)+
Chapter 7—Delivering Justice+
http://wiki.guildwars2.com/wiki/Delivering_Justice
[*]Updated VO for Trahearne. Revised scene dialog.

Personal Fear Choice: “Causing the suffering of another.” (Conclusion)
_+Chapter 7—Liberating Apatia+
+http://wiki.guildwars2.com/wiki/LiberatingApatia+
[*]Revised and/or rerecorded multiple VO lines for Trahearne. Updated sound effects.

Chapter 8—Armor Guard
http://wiki.guildwars2.com/wiki/Armor_Guard
[*]Increased VO broadcast range.

Chapter 8—Blast from the Past
http://wiki.guildwars2.com/wiki/Blast_from_the_Past
[*]Fixed a scene bug that caused improper character animation.

Chapter 8—Against the Corruption
http://wiki.guildwars2.com/wiki/Against_the_corruption
[*]Rewrote and/or rerecorded multiple lines for Trahearne.

Chapter 8—Romke’s Final Voyage
http://wiki.guildwars2.com/wiki/Romke%27s_Final_Voyage
[*]Fixed cinematic audio and other sound effects. Processed ghost audio. Revised beach scene. Rewrote and/or rerecorded multiple VO lines for Trahearne.

Chapter 8—Victory or Death
http://wiki.guildwars2.com/wiki/Victory_or_death
[*]Converted the Ruined City of Arah (story) dungeon to a Personal Story step that may be completed by 1 – 5 players. Improved or added sound effects and audio zones to multiple encounters. Revised the Ruined City of Arah Dungeon Track to be unlocked by story mode or explorable mode completion. The Master of Arah achievement has been revised to only require explorable mode completion. Modified completion reward.

Items
  • The permanent versions of the Royal Terrace Pass and Captain’s Airship Pass will no longer cause the player to be kicked out of the VIP area when logging in as long as the pass is still in their inventory.
  • Molochev Cocktail has had its burning values reduced.
  • Added a Mystic Forge recipe to change the stats on ascended weapons and armor. The recipe is as follows:
    • Ingredient 1: An ascended weapon or armor piece.
    • Ingredient 2: The exotic insignia or inscription for the desired stats.
    • Ingredient 3: Five globs of ectoplasm.
    • Ingredient 4: An Anthology of Heroes, purchased from Miyani for 10 spirit shards.
    • Result: A piece of ascended gear with the stats of the inscription or insignia of the same type as the piece of gear that went in.
    • Example: Zojja’s Claymore + Knight’s Orichalcum Imbued Inscription + Five Globs of Ectoplasm + Anthology of Heroes = Beigarth’s Claymore
    • NOTE: All upgrades are lost as part of this conversion.

The Build Tab
Upon logging in, you will see that the Skills and Traits section of your Hero panel is now gone. We’ve replaced this with an entirely new Build tab that allows you to view all of your skills and traits in one convenient location. To access the Build tab, open your Hero panel and select the second tab from the top of the far left. Additionally, inside the Build tab there are three larger slots with filled-in or grayed-out backgrounds—these are your specialization slots.

Specializations
Instead of investing trait points across varying trait lines, you now select up to three different specializations depending on your level. Each specialization offers a variety of traits for you to choose from that give you passive abilities that enhance the way you play. By default, you’re given access to a base set of specializations known as core specializations, which you equip by clicking on the left-hand arrow of a specialization slot. Specialization slots unlock at levels 21, 45, and 71. We’ve taken into account the skills and traits that you had currently selected on your character and made an effort to unlock and equip a build similar to what you had been running prior to this release.
Specializations and trait choices are game mode specific. You may select different specialization lines and associated traits in PvE, WvW, and PvP.

The Training Tab
Excluding racial skills, all nonweapon skills (heal, utility, and elite) that appear on the right half of your skill bar—as well as your traits—are now locked inside the new Training tab. To unlock these skills and traits, open up your Hero panel, go to the Training tab, then select a track under Core Skills or Core Specializations. In order to train, you will need to spend hero points (previously skill points) in a selected track. Hero points are earned by leveling up or by completing hero challenges (previously skill challenges) throughout the world. The Training tab is locked until your character reaches level 11. In order to make this change, Antitoxin Spray has been removed from the game.
Core Skills
Core skills are reward tracks of heal, utility, and elite skills organized by skill category. You may start unlocking skills at level 11. Elite skills are unlocked at level 31. Individual skills are locked by default but may be unlocked in the following manner:
  • Step 1: Open your Hero panel and go to the Training tab. The Training tab is the third tab from the top on the far left of the Hero panel.
  • Step 2: Select one of the tracks under Core Skills. Tracks are located on the left side of the Training tab.
  • Step 3: Once you select a track, it will become visible, showing you a circle with all of the selected track’s associated skills.
  • Step 4: In the center of the selected track, there will be a skill, a button that allows you to learn the skill, and a cost (listed in Hero points).
  • Step 5: To learn a skill, click on the Train button and confirm that you’re willing to pay its Hero point cost. Once completed, the next skill in the track will become available. Once all skills in a track have been purchased, the circle will be completed.
  • Optional: To train further into a track, select the reward level that you want and click the Train button.
Core Specializations
Core specializations are an updated version of the previous trait system. All specializations are locked until your character reaches level 21. Individual specializations and their associated skills are locked by default but may be unlocked in the following manner:
  • Step 1: Open your Hero panel and go to the Training tab. The Training tab is the third tab from the top on the far left of the Hero panel.
  • Step 2: Select one of the tracks under Core Specializations. Tracks are located on the left side of the Training tab.
  • Step 3: Once you select a track, it will become visible, showing you a circle with all of the selected track’s associated skills.
  • Step 4: In the center of the selected track, there will be a skill, a button that allows you to learn the skill, and a cost (listed in Hero points).
  • Step 5: To learn a skill, click on the Train button and confirm that you’re willing to pay its Hero point cost. Once completed, the next skill in the track will become available. Once all skills in a track have been purchased, the circle will be completed.
  • Optional: To train further into a track, select the reward level that you want and click the Train button.
Hero points and Spirit Shards
Hero points and spirit shards represent an updated version of the previous skill point system. Hero points are used to unlock traits and skills. Spirit shards are used to purchase vendor items and used with the Mystic Forge. When you log in for the first time, you’ll notice that your character has a quantity of Hero points converted from the previous system. Your character’s Hero points are visible in the Training tab of the Hero panel. You’ll also notice that your character has a number of spirit shards converted from the previous system. Your spirit shards are visible in your character’s wallet. The Wallet button is located in the bottom-left corner of your Inventory panel.
Moving forward, you may earn Hero points by leveling up and completing hero challenges (previously skill challenges). You’ll be able to earn spirit shards through daily achievements, champion loot bags, PvP reward tracks, birthday gifts, and, once you hit level 80, from tomes of knowledge and regular drops from creatures.
Level Reward Changes
  • Base attributes now increase at every level from 2 to 10 and every even level from 12 to 80.
  • Hero points are now earned every odd level from 11 to 80. A total of 398 points are earned through leveling.
  • Weapon skills now unlock by level 8.
  • Underwater weapon skills all unlock together at level 8.
  • Weapon swapping now unlocks at level 10.
  • Skill training now unlocks at level 11.
  • Utility skill slots now unlock at levels 11, 15, and 19.
  • Profession skills unlock at levels 5 (F1),11 (F2),15 (F3),19 (F4), and 31 (engineer F5).
  • The WvW tip has been moved to level 31, but characters may enter WvW at any level.
  • Specialization slots now unlock at levels 21, 45, and 71.
  • Various smaller milestones such as equipment slots, personal story steps, and tips have had their levels updated.
Level Scaling Changes
  • In general, scaling down has been weakened, and scaling up has been increased.
  • Stat scaling now better accounts for level ranges at which equipment begins offering more possible stats (e.g., one-, two-, or three-stat pieces of gear).
  • Rarity scaling now takes into account how close you are to the maximum available rarity when scaling up or down.
  • Some minor “stack on kill” sigils have had their values reduced.
Attribute Point Changes
  • Attribute points on equipment have been increased by approximately 30%.
  • Base attributes at level 80 now scale to 1000 instead of 926.
  • Each profession’s attributes will be updated to have half of their functionality be part of a specialization and half of their functionality be a baseline for that profession (see individual profession notes).
* Condition Updates *
Damaging conditions were all reworked to better ensure damage is properly delivered in large-scale combat. All damaging conditions have been changed to intensity-stacking, and the maximum number of stacks for each damaging condition has been raised to a much larger number that should never be hit under normal circumstances.
  • All damage conditions will now stack up to 1500 times.
  • Bleeding:
    • The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat.
    • New damage over time: 2 + (0.25 * Level) + (0.06 * Condition Damage)
  • Burning:
    • This condition will now stack in intensity. The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat. Creatures that apply burning have been rebalanced to account for this change.
    • New damage over time: 7.5 + (1.55 * Level) + (0.155 * Condition Damage)
  • Confusion:
    • This condition now has two damage components—damage over time, and the damage dealt when an ability completes. The damage has also been normalized between all game modes. The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat. The skill-use damage will also now trigger when the affected target is interrupted during skill activation.
    • New damage over time: 2 + (0.1 * Level) + (0.035 * Condition Damage)
    • New trigger damage: 3.5 + (0.575 * Level) + (0.0625 * Condition Damage)
  • Poison:
    • This condition will now stack in intensity. Poison’s healing reduction will not depend on the number of stacks. Any poison will result in a static -33%, just as it currently does. The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat. Creatures that apply burning have been rebalanced to account for this change.
    • New damage over time: 3.5 + (0.375 * Level) + (0.06 * Condition Damage)
  • Torment:
    • The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat.
    • New damage over time: 1.5 + (0.18 * Level) + (0.045 * Condition Damage)
    • New damage while moving: 3 + (0.36 * Level) + (0.09 * Condition Damage)
  • Vulnerability:
    • This condition was changed so that it not only increases direct damage, it also increases condition damage. Each stack will increase direct damage by 1% and condition damage by 1%.
  • Slow:
    • This new condition is now present on some profession abilities and slows the activation of skills by 50% while active.
* Boon Updates *
  • Quickness: This effect is now a boon.
  • Resistance: This new boon is now present on some profession abilities and causes all conditions currently on your character to be ineffective for its duration.
  • Vigor: The endurance regeneration rate of this effect has been decreased from 100% to 50%.
Boon and Condition Conversion
Boon to condition conversion and condition to boon conversion has been standardized and is functionality changed. Skills that convert boons and conditions now randomly select from all boons and conditions on the target.
  • Boon to Condition Conversion:
    • Aegis converts to 1 stack of burning for 3 seconds.
    • Fury converts to blindness for 5 seconds.
    • Might converts to weakness for 10 seconds.
    • Protection converts to 3 stacks of vulnerability for 10 seconds.
    • Regeneration converts to poison for 10 seconds.
    • Resistance converts to chilled for 3 seconds.
    • Retaliation converts to 3 stacks of confusion for 5 seconds.
    • Stability converts to fear for 1 second.
    • Swiftness converts to crippled for 10 seconds.
    • Quickness converts to slow for 3 seconds.
    • Vigor converts to 3 stacks of bleeding for 10 seconds.
  • Condition to Boon Conversion:
    • Bleeding converts to vigor for 10 seconds.
    • Blindness converts to fury for 5 seconds.
    • Burning converts to aegis for 5 seconds.
    • Chilled converts to resistance for 2 seconds.
    • Confusion converts to retaliation for 5 seconds.
    • Crippled converts to swiftness for 10 seconds.
    • Fear converts to 1 stack of stability for 3 seconds.
    • Immobilize converts to swiftness for 10 seconds.
    • Poison converts to regeneration for 5 seconds.
    • Slow converts to quickness for 3 seconds.
    • Torment converts to 3 stacks of might for 10 seconds.
    • Vulnerability converts to protection for 3 seconds.
    • Weakness converts to 3 stacks of might for 10 seconds.
Skill Point Conversion
  • Banked skill points on all characters are being converted to the new currency, spirit shards.
  • All of the following repeatable sources of skill points will now give spirit shards:
    • Champion Loot Bags
    • Daily Achievements
    • Story Rewards
  • Players will no longer be able to level a character after 80, but level 80 characters will be able to loot spirit shards from creatures in the world.
  • Tomes of Knowledge will level a character up to 80, but after 80, they will grant a spirit shard.
  • Writs of Experience can no longer be used at level 80. 20 writs can be traded to Miyani for a Tome of Knowledge.
Wallet Updates
  • The wallet has moved from the Hero panel to the inventory.
  • Clicking the wallet button in the lower-left of the inventory will toggle wallet mode on and off.
  • A drop-down at the top of the wallet allows for category filtering to make it easier to find and display specific currencies.
  • In Inventory mode, gold is always displayed in the lower-right with a second, map-appropriate currency. For example, in the Silverwastes, bandit crests are displayed next to gold.
  • The currencies have been added to the wallet. The conversion of the following items to currencies is automatic, but it will require logging in with each character who is carrying the following items in their inventories:
    • Geodes
    • Bandit Crests
    • Pristine Fractal Relics
    • WvW Tournament Claim Tickets
    • Spirit Shards (Formerly Skill Points)

Gebruikersavatar
Wilma
Trade Mistress
Berichten: 284
Lid geworden op: do 02 jan 2014, 16:31
GuildWars 2 naam: Mistress of Trade.8746
Status: Offline

Elementalist

Bericht door Wilma » wo 24 jun 2015, 11:47

Elementalist
Skills
  • Reduced base attunement recharge from 13 seconds to 10 seconds.
  • Reduced base global recharge from 1.65 seconds to 1.5 seconds.
  • Ether Renewal: This ability is now a cantrip. The recharge of this ability has been increased from 15 seconds to 18 seconds.
  • Tornado: This ability is now a cantrip.
  • Whirlpool: This ability is now a cantrip.
  • Soothing Mist: The radius of this trait has been reduced to 600.
  • Fiery Rush: The damage of this ability has been increased by 60%.
  • Ice Bow—Frost Volley: Damage increased by 25%. Vulnerability application of this ability has been increased from 10 seconds to 15 seconds.
  • Ice Bow—Frost Fan: The damage of this ability has been increased by 25%.
  • Glyph of Elemental Power: This skill now applies 2 stacks of burning for 3 seconds when used in fire attunement.
  • Drake’s Breath: Increased the burning duration from 2 seconds to 3 seconds.
  • Burning Speed: Increased the burning duration from 1 second to 1.5 seconds per pulse. Movement-speed adjustments no longer affect the intended travel distance.
  • Burning Retreat: Movement-speed adjustments no longer affect the intended travel distance.
  • Ring of Fire: This skill now applies 3 stacks of burning for 5 seconds when a foe crosses the threshold.
  • Flamewall: Increased the burning duration from 1 second to 2.5 seconds per pulse.
  • Flamestrike: Increased the burning duration from 2 seconds to 3 seconds.
  • Dragon’s Tooth: This skill now applies 3 stacks of burning for 3 seconds.
  • Signet of Fire: This skill now applies 2 stacks of burning for 10 seconds.
  • Flame Burst: This skill now applies 2 stacks of burning for 6 seconds.
  • Heat Wave: Increased the burning duration from 2 seconds to 6 seconds.
  • Cleansing Fire: This skill now applies 3 stacks of burning for 4 seconds.
  • Flame Leap: Increased the burning duration from 7 seconds to 8 seconds.
  • Glyph of Storms—Firestorm: Increased the burning duration from 1 second to 2 seconds.
  • Ride the Lightning: Movement-speed adjustments no longer affect the intended travel distance.
  • Magnetic Leap: Movement-speed adjustments no longer affect the intended travel distance.
  • Tidal Wave: Movement-speed adjustments no longer affect the intended travel distance.
  • Conjure Fiery Greatsword—Fiery Whirl: Movement-speed adjustments no longer affect the intended travel distance.
  • Conjure Fiery Greatsword—Fiery Rush: Movement-speed adjustments no longer affect the intended travel distance.
  • Conjure Flame Axe—Burning Retreat: Movement-speed adjustments no longer affect the intended travel distance.
  • Conjure Flame Axe—Flame Leap: Movement-speed adjustments no longer affect the intended travel distance.
  • Conjure Earth Shield—Magnetic Surge: Movement-speed adjustments no longer affect the intended travel distance.
Traits (This system has undergone significant changes. The following traits are a full representation of the new core specialization lines.)
Fire:
Minor:
  • Empowering Flame: Gain 150 power while in fire attunement.
  • Sunspot: Inflict damage at your location when you attune to fire, and gain 3 seconds of fire aura.
  • Burning Rage: Deal 10% more damage to burning foes.
Adept:
  • Burning Precision: Critical hits have a 33% chance to cause 2 seconds of burning. Burning duration is increased by 20%. This effect has a 5-second internal cooldown.
  • Conjurer: Gain fire aura for 5 seconds when an ally picks up a conjured weapon; conjured weapons have 10 more charges.
  • Burning Fire: Use Cleansing Fire automatically when you have 3 conditions on you. Cantrips grant you 3 stacks of might for 15 seconds when used.
Master:
  • Pyromancer’s Training: Deal 10% more damage while attuned to fire. Fire abilities have a 33% reduced recharge.
  • One with Fire: Fire auras you apply last 33% longer and grant 2 stacks of might for 10 seconds when applied.
  • Power Overwhelming: Gain condition damage based on 10% of your total power attribute.
Grandmaster:
  • Persisting Flames: Executing blast finishers on fire fields grants 10 seconds of fury. Fire fields last 2 seconds longer. Create a lava font at your position when you go down.
  • Pyromancer’s Puissance: Each skill you use while attuned to fire grants you 15 seconds of might. This effect works in combat only.
  • Blinding Ashes: Blind foes for 4 seconds when you burn them. This effect has a 5-second internal cooldown.
Air:
Minor:
  • Zephyr’s Speed: Move 25% faster when attuned to air.
  • Electric Discharge: Strike your target with a bolt of lightning when attuning to air.
  • Weak Spot: You have a 60% chance to cause 5 seconds of vulnerability to enemies when you critically hit them.
Adept:
  • Zephyr’s Boon: Auras grant fury and swiftness for 5 seconds when applied.
  • One with Air: Gain 3 seconds of super speed when attuning to air.
  • Ferocious Winds: Gain ferocity based on 7% of your precision.
Master:
  • Inscription: Grant a boon associated with your current attunement when you cast a glyph. Glyph skill recharges are reduced by 20%.
  • Aeromancer’s Training: Gain 190 precision while attuned to air. Recharge of air weapon skills is reduced by 33%.
  • Tempest Defense: Surround yourself with a shocking aura for 4 seconds when disabled. Deal 20% increased damage to stunned or knocked down foes.
Grandmaster:
  • Bolt to the Heart: Deal 20% more damage to enemies whose health is below 50%.
  • Fresh Air: Recharge air attunement when you critically hit an enemy. ◦Removed cooldown.
  • Lightning Rod: Disabling an enemy causes them to be struck by a lightning bolt.
Earth:
Minor:
  • Stone Flesh: Gain 150 toughness while attuned to earth.
  • Earthen Blast: Damage foes and cripple them for 3 seconds when attuning to earth.
  • Geomancer’s Defense: You take 10% less damage from foes within a range of 360 from you.
Adept:
  • Earth’s Embrace: Gain armor of earth when struck while below 50% health.
  • Serrated Stones: Bleeding you apply lasts 20% longer. Deal 5% more damage to bleeding foes.
  • Elemental Shielding: Grant 3 seconds of protection when applying an aura to yourself or an ally.
Master:
  • Strength of Stone: Gain condition damage based on 10% of your toughness attribute.
  • Rock Solid: Grant 2 seconds of stability to nearby allies when attuning to earth.
  • Geomancer’s Training: You recover 33% more quickly from chilled, crippled, and immobilized. Earth abilities recharge 33% faster.
Grandmaster:
  • Diamond Skin: Conditions cannot be applied to you when your health is above 90%.
  • Written in Stone: Maintain the passive effects of signets when you activate them. Signet recharges are reduced by 20%.
  • Stone Heart: You cannot be critically hit while attuned to earth.
Water:
Minor:
  • Soothing Mist: You and nearby allies regenerate health while you are attuned to water. Radius 600.
  • Healing Ripple: Heal nearby allies when attuning to water.
  • Aquatic Benevolence: Healing done to allies is increased by 15%.
Adept:
  • Soothing Ice: Gain regeneration and frost aura for 4 seconds when critically hit.
  • Piercing Shards: While attuned to water, your spells deal 20% more damage to vulnerable foes. Vulnerability lasts 33% longer.
  • Stop, Drop, and Roll: Dodge-rolling removes burning and chilled conditions from you and nearby allies.
Master:
  • Soothing Disruption: Cantrips grant you regeneration and vigor for 6 seconds. Cantrips have 20% reduced recharge.
  • Cleansing Wave: Remove a condition from yourself and allies when attuning to water.
  • Aquamancer’s Training: Deal 10% extra damage when your health is above 90%. All water weapon skills have their recharge reduced by 33%.
Grandmaster:
  • Cleansing Water: Remove a condition when granting regeneration to yourself or an ally.
  • Powerful Aura: When you apply an aura to yourself, grant that aura to all nearby allies as well.
  • Soothing Power: The healing effect of Soothing Mist is increased by 200%.
Arcane:
Minor:
  • Arcane Fury: Gain 2 seconds of fury when you switch attunements.
  • Elemental Attunement: When attuning to an element, you and nearby allies gain a boon.
  • Elemental Enchantment: Boon duration is increased by 10%, and attunements recharge 15% faster.
Adept:
  • Arcane Precision: Skills have a chance to apply a condition, based on your current attunement, on critical hits.
  • Renewing Stamina: Gain vigor when you deliver a critical hit. This effect has a 5-second internal cooldown.
  • Arcane Abatement: Take less damage from falling. Create a spell when you take falling damage, based on your attunement.
  • Blasting Staff: The effects of this trait have been added to all staff-skill area attacks by default.
Master:
  • Arcane Resurrection: Your revive speed is increased by 10%. When you revive an ally, you and the revived ally gain an aura based on your attunement.
  • Elemental Contingency: Gain a boon when you are struck, based on your current attunement.
  • Final Shielding: Create an arcane shield when you are struck while your health is below the threshold.
Grandmaster:
  • Evasive Arcana: Create an attunement-based spell at the end of your dodge roll.
  • Cleansing Wave (Evasive Arcana): This ability has been combined between PvE and PvP and now maintains the full healing-power effectiveness in all game modes.
  • Elemental Surge: Based on your current attunement, arcane skills inflict a condition on foes that they hit. Gain 150 more ferocity for 15 seconds when you use an arcane skill. Arcane abilities recharge 20% faster.
  • Bountiful Power: Deal 2% more damage for each boon on you.

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